Student NoticeThursday, May 23

New Spring Course - Introduction to Game Development

This course may be taken through the Tri-College University course exchange. Course: GDEV 190 Introduction to Game Development MacLean 181, Minnesota State University Moorhead. Class Meeting Times: Wednesdays, 7:15 - 9:45 PM. Class Status: General Elective. First Class Day: Wednesday January 16, 2013 - Last Class Day: Wednesday May 15, 2013. Pre-requisites: None. Restrictions: None; Open to all students of all majors. Number of credits: 3.

About The Class
In this class students will be part of teams that will make games. The innovative structure of this class has the feel of a game itself with various "rounds" that one progresses through. Come with some skill that could be useful in making a game (such as drawing, writing, game testing, proofreading, editing, game playing experience, etc...). This is not restricted to computer games (although they most certainly can be made) but also board games, card games, and other non-computer games can be made in this class. The type of game that you will make is dependent upon the group that you are part of and is a group decision. A good game, whether computer game or not, needs to be well tested, and so testers are always necessary (once a playable prototype has been constructed). Furthermore, a game that is great, but that no one knows is great, likely won't survive - thus, someone capable of "selling" the game and convincing others that it is great, is also beneficial as well. There are many roles for people in game development other than just programming, and this class is designed to accommodate that by putting people on teams and letting them have the roles that the team most needs and that they best fill. Unsure? Come to class the first day of class and ask questions there. Feel free to contact the instructor, Dr. Andrew Chen at chenan@mnstate.edu if you want to ask questions prior to class.